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K on 3d
K on 3d








k on 3d
  1. #K on 3d how to
  2. #K on 3d for mac osx
  3. #K on 3d software
  4. #K on 3d license
  5. #K on 3d professional

This has many benefits, including the ability to continue working with the program while rendering, or to queue multiple rendering jobs, and (future) network rendering. Since the afore-mentioned render engines are standalone executables, K-3D invokes them by creating Pixar Renderman Interface Bytestream (RIB) files, before handing them off to the renderjob and renderframe processes. A plugin module supporting the Yafray engine ships with K-3D. K-3D's modular, flexible architecture should encourage authors to develop links to other rendering engines - POVRay would be a natural first candidate. K-3D could also be used with Pixar's Photorealistic Renderman, or any other Renderman Interface compliant engine. The output would typically be sent to one of the several render engines that K-3D supports, including Aqsis and BMRT (note that the latter is no longer available).

#K on 3d professional

Which rendering engines does K-3D support ?įor rendering, K-3D currently supports output through the Pixar Renderman Interface, a professional industry standard interface between modelers and renderers.

  • Background rendering and batch rendering.
  • Supports Renderman Subdivision Mesh output.
  • Uses the Pixar Renderman Interface to render motion-picture-quality images with a wide variety of rendering engines.
  • Powerful control-spline based animation in a uniform interface.
  • Highly-evolved architecture allows complete extensibility at runtime through third-party plugins.
  • Model, animate, and interact with animations while they play back for maximum productivity.
  • Scripting interface supports K3DScript and Python, with an open API for other scripting languages.
  • Create and edit documents in multiple realtime OpenGL solid, shaded, texture-mapped views.
  • Record interactive tutorials and macros.
  • #K on 3d license

  • Licensed under the GNU General Public License (GPL).
  • The "Seven Degrees of Freedom" slogan refers to K-3D's free-as-in-freedom licensing under the GNU General Public License, which adds an extra degree to the six "degrees of freedom" typical of 3D graphics and robotics. On his more stubborn days, Tim has been known to blurt out that the KDE project doesn't have a patent on names beginning with K. Manuel Bastioni has proposed Kinka, which stands for K-3D Is Not a KDE Application. As it happens the K in KDE may either stand for 'Kool' or nothing, as you wish! The K in K-3D means nothing. At that time, Tim was unaware of the existence of the KDE project. The application's original name was Equus-3D, later changed by Tim to K-3D because the meaning of Equus was lost on too many people, and he was feeling particulary un-creative that day. There's been a lot of fuss with this topic.

    k on 3d

    The name begins with K but it's not a KDE app ?!? K-3D benefits from the contributions of volunteers from around the world and all walks of life. The CVS server and web site were hosted on a home machine, until they moved to the SourceForge platform in 2002. Finally, in 1999 Tim opted to release K-3D under the free-as-in-freedom GNU General Public Licence, which led to K-3D's slogan: "Seven Degrees of Freedom". During this period the name was changed to K-3D. The application evolved and was to be a commercial product. At that time, the program was called Equus-3D, and work was subsequently moved to Win32.

    k on 3d

    Original author Tim Shead began work on what became K-3D in early 1994, on an Amiga computer.

    #K on 3d how to

    How to use in my language ? (other than english) K-3D should work on all varieties of Windows after Windows 95, but user and developer feedback is necessary to verify this. If K-3D isn't available for your platform, we encourage you to either build it from source or contact your operating system distribution to suggest that they include K-3D.

    #K on 3d software

    Various Free Software operating system distributions build K-3D from source and provide binary packages for their users.

    #K on 3d for mac osx

    Beginning with K-3D 0.7 we provide binary installers for Mac OSX and Windows, and source-code for all other platforms. In more practical terms, normal day-to-day K-3D development takes place on Linux, Mac OSX, and Windows XP. Often, this work takes the form of a one-off "stunt" that doesn't get maintained. Volunteers have built K-3D on nearly any platform you can imagine, including Linux, Mac OSX, Windows, BSD Unix, and Solaris. K-3D is Free Software, making this a tricky question - on one level, the answer is "any platform you like". The current version of K-3D is always available from K-3D Downloads. K-3D is designed from-the-ground-up to generate motion-picture-quality animation using RenderMan-compliant render engines. K-3D features a robust plugin architecture and visualization pipeline, designed to scale to the needs of professional artists. K-3D is a complete free-as-in-freedom 3D modeling, animation and rendering system. Jump to: navigation, search Common Questions What is K-3D ?










    K on 3d