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This has many benefits, including the ability to continue working with the program while rendering, or to queue multiple rendering jobs, and (future) network rendering. Since the afore-mentioned render engines are standalone executables, K-3D invokes them by creating Pixar Renderman Interface Bytestream (RIB) files, before handing them off to the renderjob and renderframe processes. A plugin module supporting the Yafray engine ships with K-3D. K-3D's modular, flexible architecture should encourage authors to develop links to other rendering engines - POVRay would be a natural first candidate. K-3D could also be used with Pixar's Photorealistic Renderman, or any other Renderman Interface compliant engine. The output would typically be sent to one of the several render engines that K-3D supports, including Aqsis and BMRT (note that the latter is no longer available).
#K on 3d professional
Which rendering engines does K-3D support ?įor rendering, K-3D currently supports output through the Pixar Renderman Interface, a professional industry standard interface between modelers and renderers.
#K on 3d license

The name begins with K but it's not a KDE app ?!? K-3D benefits from the contributions of volunteers from around the world and all walks of life. The CVS server and web site were hosted on a home machine, until they moved to the SourceForge platform in 2002. Finally, in 1999 Tim opted to release K-3D under the free-as-in-freedom GNU General Public Licence, which led to K-3D's slogan: "Seven Degrees of Freedom". During this period the name was changed to K-3D. The application evolved and was to be a commercial product. At that time, the program was called Equus-3D, and work was subsequently moved to Win32.

Original author Tim Shead began work on what became K-3D in early 1994, on an Amiga computer.
#K on 3d how to
How to use in my language ? (other than english) K-3D should work on all varieties of Windows after Windows 95, but user and developer feedback is necessary to verify this. If K-3D isn't available for your platform, we encourage you to either build it from source or contact your operating system distribution to suggest that they include K-3D.
#K on 3d software
Various Free Software operating system distributions build K-3D from source and provide binary packages for their users.
#K on 3d for mac osx
Beginning with K-3D 0.7 we provide binary installers for Mac OSX and Windows, and source-code for all other platforms. In more practical terms, normal day-to-day K-3D development takes place on Linux, Mac OSX, and Windows XP. Often, this work takes the form of a one-off "stunt" that doesn't get maintained. Volunteers have built K-3D on nearly any platform you can imagine, including Linux, Mac OSX, Windows, BSD Unix, and Solaris. K-3D is Free Software, making this a tricky question - on one level, the answer is "any platform you like". The current version of K-3D is always available from K-3D Downloads. K-3D is designed from-the-ground-up to generate motion-picture-quality animation using RenderMan-compliant render engines. K-3D features a robust plugin architecture and visualization pipeline, designed to scale to the needs of professional artists. K-3D is a complete free-as-in-freedom 3D modeling, animation and rendering system. Jump to: navigation, search Common Questions What is K-3D ?
